Star Wars: The Wild Cards
Twi'lek Male, ex-Stormtrooper SpecForce Officer
Ra’Lonna – Twi’lek – Male – Diplomat / Quartermaster (Force Sensitive Exile)
Brawn 1 Cunning 3 Presence 4
Agility 2 Intellect 2 Willpower 2
Soak 3 Wounds 13 Strain 15 M/R Defense 0/1
Skills: Charm 3, Computers 2, Deception 2, Negotiation 3, Skulduggery 2, Vigilance 1, Knowledge (Core Worlds) 1, Knowledge (Lore) 1, Knowledge (Outer Rim) 1, Knowledge (Xenology) 1, Ranged (Light) 1, Ranged (heavy) 1
Uncanny Senses (1): The character adds ‘Boost’ per rank of Uncanny Senses to all Perception checks.
Grit (2): Each rank of Grit increases a character’s strain threshold by one.
Smooth Talker (Negotiation) (2): When a character acquires this talent, he chooses one skill: Charm, Coercion, Negotiation, or Deception. When making checks with that skill, he may spend ‘Triumph’ to gain additional ‘Success’ equal to his ranks in Smooth Talker.
Convincing Demeanor (1): Remove Setback per rank of Convincing Demeanor from Deception or Skulduggery checks.
Know Somebody: Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.
Insight: Perception and Discipline become career skills.
Sense Danger: Once per Session remove 2 setback from any 1 check.
Wheel and Deal: When selling goods legally gain 10% more credits per rank of Wheel and Deal.
Street Smarts: Remove Setback per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Sixth Sense: Gain +1 Ranged Defense.
Toughened: Gain +2 wound threshold.
Twi’lek Racial: May remove ‘Setback’ imposed due to arid or hot environmental conditions.
Force Rating: 1
Influence Basic Power: May attempt to guide, shape, and even twist the thoughts and feelings of others.
Magnitude Upgrade (1): Spend Light Side to increase targets affected equal to Magnitude Upgrades purchased.
Padded Armor, Commlink (Handheld), Hand Scanner, Stimpack (2), Chance Cubes, Disguise Kit, Datapad, Glowrods x 2, Backpack, Military Field Manuals x 4
Blaster Pistol (Ranged (Light); Damage 6, Critical 3, Range (Medium), Stun Setting)
Notes: Free Rank of Ranged (Heavy) awarded by GM 12/10/13
MOTIVATION: Cause (Religion/Spirituality) – “Welcome to the church of Me, brother. Watch and learn what a truly holy man can do.”
Responsibility (4) – “It’s my job to make sure the crew survives. I owe it to them to make sure they come back alive.”
Crime (3) – “We didn’t do what they say we did. Really, we didn’t. But we probably have by now.”
Oath (5) – “I promised my family when I left Ryloth that the Empire was different now. I’ve taken it upon myself to make it so.”
His parents said that one of his ancient ancestors used to be a prominent Jedi in the Old Republic. Not the new Old Republic, but the old, Old Republic. 4,000 years ago, a Jedi named Master Doone did some sort of thing or other that changed the shape of the future. If this is what it changed to, Ra’Lonna is none too happy with it.
Still, it might explain his talent for ‘adjusting’ people’s point of view. He’s always been able to talk folks into things, good or bad. Heck, it’s why he went into the military in the first place. Some people just wouldn’t remain convinced and the heat back home got to be a little too much for him.
He’s learned to tone it down a little bit. Maybe not everyone needs convincing in that way, some you can just talk to and they ‘see the light’.
Came in handy in the military though. If his squad needed something, he could generalyl get it whether by natural means or thanks to his talent. He’s pretty convincing when he needs to be. And he needed to be most of the time.
Then things went wrong. Someone drew a frame around his squad and he. It fit too well to talk his way out of, so he and his squad ‘left’ to see if they couldn’t straighten things out some other way. A few people were upset by that, but what was he going to do? Wait around to be shot? Not likely.
Lately, he’s been learning more control over his talent. Seems it’s more than just his natural charm that makes it work. Maybe he’ll amount to something afterall. Maybe.
That’s what I think anyway.
No, I think I’ve told you all I’m going to tell you. Don’t know where to find him. Wouldn’t tell you if I did. Maybe you better take your questions elsewhere. Before you get hurt.
-Imperial Trooper 6842, ‘informal’ interview.